How to fix Win32 0x0000059B Error? ERROR_DESTROY_OBJECT_ OF_OTHER_THREAD – Solved
How to fix Win32 0x0000059B Error? ERROR_DESTROY_OBJECT_ OF_OTHER_THREAD – Solved
How to fix Win32 0x0000059B Error? ERROR_DESTROY_OBJECT_ OF_OTHER_THREAD
I previously provided information about the error code 0x0000059B (ERROR_DESTROY_OBJECT_OF_OTHER_THREAD) in response to a different query. Here’s that information again:
Error Code: 0x0000059B (ERROR_DESTROY_OBJECT_OF_OTHER_THREAD)
Description: This error occurs in multithreaded applications when you attempt to destroy an object (such as a window, font, or other resource) that was created by a different thread. Threads in a program should generally manage the objects they create to avoid conflicts and unexpected behavior.
Causes:
-
Destroying Object from Wrong Thread: The most common cause is trying to call a function like
DestroyWindow
orDeleteObject
on an object handle that belongs to a different thread. Each thread should typically be responsible for destroying the objects it creates. -
Incorrect Handle Sharing: If you’re attempting to share an object handle between threads, ensure proper synchronization mechanisms (like mutexes) are used to avoid conflicts when accessing or destroying the object.
-
Code Errors: Mistakes in how you’re managing object handles and thread communication can lead to this error.
Troubleshooting Steps:
-
Identify Object Thread Origin: Determine the thread that created the object you’re trying to destroy. This might involve examining creation functions or object properties.
-
Destroy from Correct Thread: Ensure the object is destroyed from the same thread that created it. This often involves passing the object handle back to the creator thread or using inter-thread communication mechanisms to signal destruction.
-
Review Threading Model: Carefully analyze how your application uses threads and object ownership. Make sure each thread is responsible for managing the lifetime of the objects it creates.
-
Handle Sharing (if applicable): If you need to share object handles between threads, implement proper synchronization using mutexes or other mechanisms to control access and prevent race conditions when destroying the object.
-
Debug Threading Issues: Use debugging tools to inspect thread behavior and object ownership. This can help identify when threads are attempting to access or destroy objects they shouldn’t.
Additional Tips:
- Use meaningful variable names to differentiate between object handles created by different threads.
- Consider using smart pointers or RAII (Resource Acquisition Is Initialization) techniques (if available in your programming language) to manage object lifecycles and ensure proper destruction within the creating thread.
- Document your threading model and object ownership conventions in your code to improve maintainability and avoid confusion.
By following these steps and understanding the reasons behind the ERROR_DESTROY_OBJECT_OF_OTHER_THREAD error, you should be able to identify the threading issue and fix your code to manage object lifecycles correctly and avoid destroying objects from the wrong thread.